• Clive Barker's Nightbreed: The Action Game
  • Jagged Alliance (CD)
  • Bust-A-Move 2: Arcade Edition
  • World of Aden: Thunderscape
  • Great Naval Battles: North Atlantic 1939-43
  • Dick Tracy

Super Dune II: Classic

Super Dune II: Classic Description

<p>the fixes and changes introduced in <strong>super dune ii: classic</strong> include:</p><ul><li>all scenario (mission) files have been cleaned of errors and mistakes, first and foremost of the “team bug”, which prevented the ai from using attack teams of vehicles against the player.</li><li>while mentat facial animations for the “new” sides were all messed up in sd2, super dune ii classic fixes that as well. now the fremen are briefed by cyril, the mercenaries by ammon, and the sardaukar by radnor.</li><li>all missions are now supplied with appropriate briefings.</li><li>the errors which caused concrete placement restrictions for the mercenaries and the sardaukar (“concrete bug”) and prevented the fremen- and mercenary-conquered regions from showing up on the conquest map (“vanishing houses bug”) have been fixed.</li><li>frigate delivery now works properly for the new sides.</li><li>the player-owned sandworms in the fremen campaign are now more friendly towards the player’s other units. they are set by default to area guard, in which mode they do not devour friendly units. additionally, the player can now manually set the worms into area guard mode if the need arises;</li><li>fixed some in-game graphical bugs, including the ix remap error (wrong colours on the house of ix structure).</li></ul>