Super Dune II: Classic Description
<p>the fixes and changes introduced in <strong>super dune ii: classic</strong> include:</p><ul><li>all scenario (mission) files have been cleaned of errors and mistakes, first and foremost of the âteam bugâ, which prevented the ai from using attack teams of vehicles against the player.</li><li>while mentat facial animations for the ânewâ sides were all messed up in sd2, super dune ii classic fixes that as well. now the fremen are briefed by cyril, the mercenaries by ammon, and the sardaukar by radnor.</li><li>all missions are now supplied with appropriate briefings.</li><li>the errors which caused concrete placement restrictions for the mercenaries and the sardaukar (âconcrete bugâ) and prevented the fremen- and mercenary-conquered regions from showing up on the conquest map (âvanishing houses bugâ) have been fixed.</li><li>frigate delivery now works properly for the new sides.</li><li>the player-owned sandworms in the fremen campaign are now more friendly towards the playerâs other units. they are set by default to area guard, in which mode they do not devour friendly units. additionally, the player can now manually set the worms into area guard mode if the need arises;</li><li>fixed some in-game graphical bugs, including the ix remap error (wrong colours on the house of ix structure).</li></ul>