Metroid II: Return of Samus Description
<p>this is the sequel to the very popular metroid for the nes. in metroid 2, you control samus aran in her quest to rid the planet sr388 of the metroid parasites.</p><p>after killing the space pirate mother brain in the original metroid, samus must take on this adventure to prevent the metroids from multiplying throughout the galaxy. samus soon finds out that the metroids have mutated, making them much more difficult to defeat.</p><h2>metroid ii: return of samus game description</h2><p>metroid ii is an action-adventure side-scroller game in which the player controls the protagonist samus aran on the fictional planet sr388. players advance through the game by using samusâ weapons to kill a fixed number of metroid creatures.</p><p>the player is given a detector that displays the number of metroids remaining in the area.</p><p>once all the creatures are eliminated, an earthquake occurs and the planetâs lava levels decrease, allowing samus to travel deeper through its tunnels.</p><p>the metroid creatures are encountered in different evolution stages of their development cycle: original, alpha, gamma, zeta and omega. the more developed the organism is, the stronger its attack.</p><p>metroid ii features save modules located around the planet, which allow players to save their progress and continue in another session.</p><p>the game features two weapons new to the metroid series: the tri-splitting spazer laser beam, and the plasma beam, which passes through enemies when shot. samus can only equip one beam at a time; however, she can switch between them by returning to where they are first found.</p><p>metroid ii features the space jump, a new suit enhancement that allows samus to jump infinitely and access otherwise unreachable areas. the game also sees the return of samusâ morph ball, a mode in which she curls up into a ball to travel through small tunnels.</p><p>in addition, the game is the first in the series to feature the spider ball and spring ball. the spider ball allows samus to climb most walls or ceilings, giving her freedom to explore both the surfaces and ceilings of caverns, and the spring ball gives samus the ability to jump while curled up into a ball in the morph ball form.</p>